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Hello! I'm Daniel, a Senior Game Artist with 15+ years of experience creating concept-to-engine 3D artwork for AA/ Indie titles across all major platforms.

I help small indie studios ship games with great-lookin' great-runnin' art – on time and on budget.

Based in Cluj-Napoca, Romania UTC+2 time, working worldwide,  Business-to-Business (B2B)-ready.

SERVICES:
End-to-End 3D Game Art
3D Modeling - High-Poly, Mid-Poly, Low-Poly
PBR Baking & Texturing
Material & Shader authoring
Engine Implementation
Real-Time Profiling & Optimization
Modular Assets & Kits
Technical Art
Art Pipeline Design
Prototype, Vertical Slice, Demo & Pitch Art
Art Direction & Quality Control
Small art team leadership
SERVICES:
End-to-End 3D Game Art
3D Modeling - High-Poly, Mid-Poly, Low-Poly
PBR Baking & Texturing
Material & Shader authoring
Engine Implementation
Real-Time Profiling & Optimization
Modular Assets & Kits
Technical Art
Art Pipeline Design
Prototype, Vertical Slice, Demo & Pitch Art
Art Direction & Quality Control
Small art team leadership
BlenderBlender
UnityUnity
Marmoset ToolbagMarmoset Toolbag
UnrealUnreal
ZbrushZbrush
3D Coat3D Coat
PlasticityPlasticity
3ds Max3ds Max
Affinity DesignerAffinity Designer
Affinity PhotoAffinity Photo
Paintstorm StudioPaintstorm Studio
Adobe PhotoshopAdobe Photoshop
Substance PainterSubstance Painter
After EffectsAfter Effects
Premiere ProPremiere Pro
DaVinci ResolveDaVinci Resolve
PureRefPureRef
BlenderBlender
UnityUnity
Marmoset ToolbagMarmoset Toolbag
UnrealUnreal
ZbrushZbrush
3D Coat3D Coat
PlasticityPlasticity
3ds Max3ds Max
Affinity DesignerAffinity Designer
Affinity PhotoAffinity Photo
Paintstorm StudioPaintstorm Studio
Adobe PhotoshopAdobe Photoshop
Substance PainterSubstance Painter
After EffectsAfter Effects
Premiere ProPremiere Pro
DaVinci ResolveDaVinci Resolve
PureRefPureRef

Released Games

I've worked mainly in a team of 7, often as the link between the programmers and artists.
Completed 4 development cycles from ideation to shipping- all with clear organization.


Playstation 5 Playstation 4 Xbox Series Xbox One Steam Nintendo Switch

Brainstormed, solved problems, worked through crunch times & technical challenges, and touched every aspect of game art-making.
Contributed to setting up pipelines, handled optimization and helped coordinate my colleagues when it came to engine-work.

3D Artwork

I build everything from concept sketches to final in-engine assets- environments, characters, props, UI.
If it needs to live on-screen, chances are I can make it- and if I can't, I'll learn my way into making it.

Articles

Writings on art, gamedev, thinking.