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Poppy Logo

First made in 2022 and revamped in 2024, my most personal project to date.

I wanted to take a break from realtime engine stuff and just focus on rendering for a change.



Shaders and Materials

I used Fluent Materializer's nodes and textures to make the procedural materials.
No UVs, just some triplanar projections and rotated texture maps, noise and edges.

Reference

I based the cold blue grainy look on old Kodachrome photography.
The tractor itself is a Frankenstein of mixed-and-matched from 1950s vehicles.

Notes

Whenever I learn new things I always anchor the information to paper.
My old scribbles give me a snapshot of how my mind worked and what I was focused on at the time.

Growth.

Between 2022 and 2024 I've amassed a ton of information about color spaces, gobos, shaders, rendering and photography.
I've since given up the remake/ refactor tail-chasing, but it served me well to do one of these level-up projects.


Software:

Affinity Photo Blender Paintstorm Studio DaVinci Resolve PureRef

Fluent

PixaTool