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After Action Review

  • Remembered AAA asset pipeline top-to-bottom, checked all the boxes
  • Deepened experience with Substance Painter, came up with some generator tricks, Passthrough layers and Anchor Points.
  • Tried Camera Matching → Control Points → Curves → Curves to Mesh workflow. Good option, but cumbersome at the moment. Suggested to Mike Kingsnorth to create a replacement for Autodesk Image Modeller and provided him with workfiles to test.
  • Scouting-ahead workflow, pushing the asset in the next step to see what problems turn up.
  • Tried RizomUV and determined it's superfluous for this use. The roundtripping isn't worth it when you have Blender/ ZenUV/ UVPackmaster stack. Editing the geometry while unwrapping is essential.
  • Learned Marmoset Toolbag baking workflow, vastly prefer it over Substance Painter.
  • Stubbornly packed everything on one texture (indie atlasing inertia). I could have used a couple of UDIMs.
  • Plannin'n'execution

    Credit where it's due

  • Mark Kingsnorth for Perspective Plotter and Curves to Mesh- fantastic Blender addons.
  • AMC team for feedback and review- Andreea Zamfir, Vicentiu Popescu, Mircea Constantinescu, Georgiana Toea.
  • Lusse Auto Scooters for inspiration.
  • Cutting room floor ✂

    Software:

    Blender 3ds Max Affinity Designer Affinity Photo Photoshop Substance Painter PureRef Zbrush Marmoset Toolbag